The first post here. Wow.
The reason I chose Wix over WordPress, or learning HTML in depth to create my own website was a matter of time. After creating these games, whether for class or a competition, a deadline always came.
My team members and I wanted to put the games up on a web site to show them off, and we really all put a great deal of work into developing them.
There was one small problem though.
Our motivation left us once the project was over.
During the project, we had so many ideas, so much creativity, and a great vision, but once it was time to turn in our project, we all said: “hey, it would be cool if we put this on a website, and sent it to the app store, maybe we could make some cash if we allowed ads to be displayed.” It was a smart idea.
I really pushed myself to start immediately, but school, work, and thinking: “The task is too big”, “Where would I start?”, “The website will probably look bad anyway”, “You aren’t a web designer, you are a developer”.
The thing is, I should have just told myself:
Passion is key, but motivation to act on that passion is also important.
Now, nearly a year later, I’m here, using a basic design site to show off work that should have been shown off a long time ago.
It makes me sad to realize how its the grade that only matters to some people, and not the other benefits that can accrue from taking it to the next level. Enough with that discourse! This first post was to define what is too come, which will be posts describing the processes our team went through when designing and developing our games, tips on how to not trick yourself up in Unity, and any other ideas I feel like sharing.
Thank you, I hope you like the blog!